Tuesday, October 22, 2013

Ni No Kuni


As everyone says, this game reminds a lot to the old school snes rpgs but It doesn't feel dated at all.

Excellent graphics making it look like a real Ghibli movie (with fewer detail of course). Music is awesome too, it can get a bit repetitive because there's few tracks.

I liked the big world map, with many things to explore on different travel methods and a cute and fun story, like the old times.



Combat is real time action based and sometimes gets a bit chaotic which can make people hate it. Yes there's commands too but the main combat action is performed by familiars and they do it in real time.
 Familiars are some kind of Pokémon that need to be captured, can be used in combat, have different skills, evolutions, etc. I really had fun with them and making different setups like Tank-Dps-Mage or Tank-Healer-Dps. Also no random encounters, which is cool to me.



The story started very emotive but It went down as I progressed, but still it never looses its old school shine so to me it's over most of what I've seen this generation.

(Ending Spoiler begin)

       There's something I didn't like, after playing so many hours the ending is too abrupt, it left like "so thats it?, okay next game please" which on my head left a worse impression of all the fun I had.

(Ending Spoiler end)

Did I like it? Yes, very.
I think you will like it if you:
- Love jprgs
- Don't need turn based combat
- Don't mind little familiar ia issues

I rate my experience with a 8.5 out of 10

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