Saturday, August 22, 2015

Mega Man I, II & X


This was my first mega man game, I was 7 years old when I got it and it wasn't until 3 years later that I got my first boss down after understanding how to play it.

I understood that this wasn't Sonic or Super Mario World, here I had to advance very slowly, thinking where and how to move on each screen to avoid getting killed by random enemies.



Then when I reached a boss I had to watch and learn his movement and attack patterns plus try different weapons to find a weak point or a shot behavior that kept me out of danger.

After understanding all of this I found an amazingly fun game, challenging and that could be played in many different ways.

Did I like it? It took me my time... but in the end yes I did.
I think you will like it if you:
- Desire a challenge
- Don't mind the 8 bit looks

I rate my experience with a 7.0 out of 10.



I started this one 15 years later after beating MM2, I enjoyed both equaly but I think the ending stages are a little too hard.



Did I like it? Yes but I had problems with the last stages.
I think you will like it if you:
- Desire a challenge
- Don't mind the 8 bit looks

I rate my experience with a 6.5 out of 10.




I started this one right after MM1, I appreciate the new looks and gameplay like the charged shot. I noticed that I advanced through the stages way fast, I'm not sure if it's because X is faster paced or I'm just more experienced.



I found that the bosses were way harder than the original Mega Man, It didn't help that I managed to start the stages in the worst possible order. On the other hand I found the last stages and final boss more balanced (or less hard).

Did I like it? Yes.
I think you will like it if you:
- Desire a challenge

I rate my experience with a 6.5 out of 10.

Saturday, August 8, 2015

Demon Gaze



This is a 1st person dungeon crawler, the way it works really reminds to Etrian Odissey: 5 character party with front/back lines and similar classes.

The combat is turn based, where enemies and allies attack in the same turn with the order defined by their speed. The random encounters frequency starts very low and it increases with every dungeon, it never got overwhelming.



The game also introduces some kind of "demon companions", which offers some passive and active skills and also help through the battles, those are very important in boss battles which are very challenging and usually requires to try different demon setups. There's also an original loot system, the monsters usually drop items that are used in circles that you find in the dungeson which lets you choose the type, quality and quantity of the items you want to receive after defeating the monsters in the circle.

I enjoyed the Dungeons because they are not very hardcore, the puzzles are easy and the exploration is usually fun, it reminds me a little to SMT: Strange Journey or even Persona 1.



Visually the 2D drawing looks beautiful thanks to the Vita screen, the 3D enviroments not so much but it doesn't hurt. The music is very nice, I liked the battle theme (keep in mind that I also like the Persona 1 PSP battle themes).

About the story... it seemed interesting for the first 5 minutes but I started to skip all the text once boobs and underwear little girls showed up. No regrets.

This is one of the few games that I've bothered to get the Platinum trophy. I had more fun than in any Etrian game I've played, probably because it's more forgiving and the difficulty curve increases on a pace that fits me perfectly all the way through the end and post-game.

Did I like it? Yep, I had a lot of fun.
I think you will like it if you:
- Don't hate light dungeon crawlers
- Enjoy modern japanese plots or don't mind skipping the story.

I rate my experience with a 7.5 out of 10.