Friday, September 27, 2013

SMT: Strange Journey















Since I played the first Persona I'm in love with Atlus and its Shin Megami Tensei series and spinoffs. They seem to have found how to keep an excellent balance between telling a story, atmosphere, exploration, challenging combat and customization.

Strange Journey doesn't disappoint. The story may not be epic, but it is unusual and well told. The atmosphere is excellent, I really felt integrated into its world and kept wanting to know more about it.

Dungeons are really fun to explore, not very big nor long, with mercifully placed save points, plenty of secret doors and optional revisits.



Combat is challenging as always and I didn't need to do any heavy level grind until the last boss, which is a good thing because I hate level grinding >).

Customization includes the usual demon compedium, negotiation and fusion. There's only equipment choices for the main character and the stats that grow on level up are based on some questions that were answered at the game's beginning, it is a bit lame but it isn't an issue. Finally there are some equipable skills that have diferent effects on the field, like decreasing the encounter rate or mp regen.

Did I like it? Absolutely.
I think you will like it if you:
- Like Shin Megami Tensei
- Are a dungeon explorer!
- Want challenging fights

I rate my experience with a 8 out of 10

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