Wednesday, September 25, 2013

Vagrant Story




I had my expectations too high, I kept hearing how a masterpiece this game is and I guess it's true but it isn't my kind of game.

The story is so ol' good squaresoft which is excellent but I "had" to quit after 7 hours, I just wasn't having fun.

The game is dungeon based, separated in rooms with a few jumps to do and boxes to move to reach the exit or get a treasure. It is okay though I found no challenge here.

The combat system is like a mix of action and turn based rpg, I could freely move but the action got paused on menus and while executing actions. Combat requires to time button pushes to create combos, to succeed I needed to do huge combos but each weapon type and button had different timings, I wasn't motivated enough to learn that, It was boring for me.



I also needed a lot of preparation for combats, there were like 5 or 6 types of enemies, they required me to find and level a weapon strong for each: "oh here is a Dragon, time to get and train the Dragonslayer"-"oh here is a Pop-Singer, time to get the Pop-SingerSlayer" this is one of the grinding jobs I hate the most :\

Did I like it? Nope and I feel really sad and disappointed that I didn't like this game.
I think you will like it if you:
- Don't have any problem with the weapon system that this game proposes.
- Have fun with the combo system.

I rate my experience with a 3 out of 10.

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