Thursday, September 26, 2013

Bahamut Lagoon





This will be a hard review as I played this game a long time ago so I may forget many things about it, but I want to make these reviews around the good/bad memories I have.

This is one of the first srpg made by squaresoft, it looks like the usual turn based combat system on grid maps and the game structure is the usual on these games: chapter introduction -> preparation for battle -> battle -> chapter end.

First, every unit is a squad composed by 4 customizable members and then when combat pops up, the usual "final fantasy" combat system appears where actions can be choosen like any turn based game, of course this combat lasts for just 1 turn.




What made this game unique are the dragons. Every squad has attached one dragon, this dragon acts by himself but always following a basic order (like stay, follow, defensive, offensive...). Outside the battle these dragons can be feed with items that increase stats, depending on which stat increases the dragon may evolve to another kind of dragon with diferent properties. This system is really deep, I didn't dedicate much time to it but I still had fun.

Field graphics are okay while combat graphics are pretty and well animated, I think it is similar to Rudra no Hihou.

Story is fine, no surprises here and I liked the characters, go Taicho!

Did I like it? Yes.
I think you will like it if you:
- Enjoy srpg
- Love old squaresoft games
- Don't have high expectations on the story

I rate my experience with a  8 out of 10

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