Tuesday, January 21, 2014

Resonance of Fate


What a weird rpg!
Combat is turn based, but the character has a limited time to spend moving and jumping towards a direction while attacking the enemies with modern ranged weapons like machine guns, grenades, etc. This system has many different options making it original and challenging enough to entertain me.



Customization is all about the weapons, it is very original. Each weapon has a number of slots that can be ocupied by different sized parts, kinda like tetris pieces where the challenge is to effectively use all the available space. This can create unrealistic things like guns with multiple cannons... (modifications aren't visually represented on combat).

There's little usual rpg exploration to do, a little city and not much else. Instead the main exploration is done on a grid enviroment consisting in smartly clear those grids to find, treasures, accomplish misions, fights, etc. I had tons of fun doing this.



It looks okay and music has very nice tunes. I didn't enjoy the story too much, probably due the flashback storytelling but I wasn't very interested though the setup was good.

Did I like it? Yes
I think you will like it if you:
- Are looking for an unusual rpg experience

I rate my experience with a 7.5 out of 10.

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