Showing posts with label x360. Show all posts
Showing posts with label x360. Show all posts

Saturday, September 19, 2015

Bastion



I played it after Transistor, so the way of telling the story didn't surprise me and I cared little about it. Thankfully the pace is very good and the story sections aren't very intrusive.

The game plays like an old school action rpg, where the character levels up and can improve it's equipment, actually for me the fun was about increasing the difficulty and trying different equipment setups to overcome the challenge.



Bastion isn't very long and it includes a few interesting challenges and extra modes. I did 100% in two days which I guess it's okay for the price. The music is very nice and visually is very well detailed, though in some ocassions is too bright for my eyes.



Did I like it? Yes.
I think you will like it if you:
- Want a light oldschool arpg

I rate my experience with a 5.5 out of 10.

Saturday, September 5, 2015

The Wolf Among Us



I started this game after falling in love with Life Is Strange, so I was looking for more of this kind:

It's dialog heavy game with interesting characters and stories in a very extravagant world. I really loved the setup.


The main story is very interesting though there are some usual cheap-telltale moments just for the drama. And I'm not happy with the ending at all.

There also is some exploration to do very similar to the "point & click" adventures but there are no part of puzzles, it's only for the immersion.



And then there are the QTE events, no thanks, Life is Strange demonstrated that this is not needed.

Did I like it? Yes.
I think you will like it if you:
- Want to hear a story

I rate my experience with a 6.5 out of 10.

Saturday, March 21, 2015

Destiny



Pew pew pew oh nice view pew pew dance pew pew planets pew palette swap pew pew

pew pew die fallen pew pew die cabal pew pew die vex pew pew die hive pew die reaper?

pew the darkness pew pew the traveler pew pew the happening pew don't care pew pew

pew pew pew pew die guardians pew pew pew pew pew

pew pew I'm not doing anymore of these missions pew


Objective Complete.

Did I enjoy it? I had fun shooting things.
I think you will like it if you:
- Like Shooters
- Don't mind paying for content on a (purposely) content-lacking game

I rate my experience with a 5 out of 10.

Saturday, March 7, 2015

Dragon Age Inquisition


It felt like Dragon Age 2 all over again:

- Simple combat: spam all the abilities when they're available. On hard mode I just had to hit enemies longer, the AI script remains the same. There's a "pause mode" to establish battle tactics that is told necessary for the hardest difficulty, but I don't think that's needed to outsmart the enemies but to survive longer while the damage sponges are up. An rpg without healers is always suspicious.



- UPS/Fedex quests: check.

- Lot's of characters to intimate with tons of dialog lines. It's always nice to know more about them, seeing two male dwarves having sex not so much but diversity is apreciated.

- Fake choices: You let that guy become the king? Watch him appear, say his line ending with Outcome A. You didn't let him become king? Watch another appear, say his line ending with Outcome A. It didn't matter at all, only words change, same enemies, same objectives, same outcome = linear game with "open world" makeup.

- Character progression: Once you know what you want to be, the progression is very linear. At least the character classes have different playstyles.

The story starts nice but very forcedly tries to put everying from the last two games there, I think it would have been better as a new story in the same world.



What did I like then? Exploring. The beautiful graphics and nice scenario design make a very pleasant experience. I never cared about my characters nor the story, I just wanted to explore everything, collect rare materials, find new animals, dragons, decent puzzles and hidden places.

Did I like it? For some part yes.
I think you will like it if you:
- Like bioware games
- Like wrpgs

I rate my experience with a 7 out of 10.

Saturday, February 7, 2015

Star Ocean IV: The Last Hope

A very good sci-fi rpg with a story that at first seems very typical, the hero of infinite justice wants to save the world with his party plenty of sexy costumes and funny colored hairs, but after a few hours something changes and suddenly becomes way darker and destructive, It really surprised me and that's when I started to enjoy the characters and the whole game.



The combat is some kind of real-time action, there are no random encounters (thanks!) though it takes place in a "stage" aside from the main scenario like the usual turn-based games (I'm explaining this so bad ;D) and is actually pretty addictive, where the player controls one of the characters and leaves the other party members to the ia.

Customization is good, there are a few interesting choices and each character has a different play style and a huge list of achievements to complete.



Exploration is not great but at least has nice places, cities and I remember a few cool designed dungeons.

Graphically as always I have no complains, I remember good models and a enviroment has some very nice designs with a few poor textures from time to time. Music is nice enough.

Did I like it? Yes.
I think you will like it if you:
- Like Star Ocean games
- Don't hate jrpgs

I rate my experience with a 8 out of 10.

Saturday, January 17, 2015

Bound by Flame

An usual western action rpg.

Boring story but at least there are 2 well defined paths and companions you can ****, kinda Dragon Age copy&paste.

The combat as always is real time button mashing, there are 3 different play styles with their own skill tree to choose from and which can be switched at any time, warrior, mage and rogue. I never found any reason to switch between them therefore I beat the entire game as a rogue and just 2 buttons: attack and dodge.



Customization also includes a few different armors and weapons which can be improved with materials found by exploring or killing monsters, I maybe changed my equipment 3 times on the entire game.

There are like 3 nice looking scenarios (swamp, iceland and castle), not very big and with a lot of backtracking, specially if you intend to complete the side quests.



I think the game does nothing very wrong and is actually fun, it just too short and lacks depth. It took me like 9 hours to beat the game with many side quests done, companions banged and the rogue skill tree completed.

Did I like it? I had (short) fun
I think you will like it if you:
- Want a simple action rpg.
- Your PS4 is starving. (my case)

I rate my experience with a 5.5 out of 10.

Saturday, December 6, 2014

Anarchy Reigns

The only Platinum game I didn't enjoy.

A game with fast action, basically It feels like a 3rd person shooter with a very arcade gameplay. I got bored very soon, the combat gets too repetitive, the development is not interesting and graphically looks mediocre. Overall the game feels like a very low budget one.



On the good side it has an online multiplayer mode which i did not try but I'm sure it can get pretty addictive.

I think the online mode is the game's main feature and this is the explanation of why the single player experience is so poor.

Did I like it? Boring
I think you will like it if you:
- Want to play online
- Like simple action games

I rate my experience with a 3.5 out of 10.

Saturday, September 13, 2014

XCOM Enemy Unknown



To me this Xcom started really great, with premises of a deep strategic turn based rpg.

The player can control up to 6 characters, with a few interesting classes and abilities to choose from that gives many ways to approach a battle. Battles are fully turn based: player moves their characters and after this the enemy does his movements. Movement is limited but not grid based, also relies a lot on the usual cover system, maybe it's like a slow paced Rainbow Six?

Battles aren't very long and usually are just about killing everything in sight, it's fun and kind of challenging, sometimes a but unfair like enemies poping right behind my characters.



The customization, aside from the character classes there are weapons, equipment, some kind of crafting and many ways to improve the main base which give many bonuses and a few other things to do.

The problem here is that after 8 hours I already had everything under control, I got overpowered weapons, my classes were at maximum level, my sniper was a killing machine and battles had nothing else to offer and started to get very very repetitive. So I ended up bored and rushed to watch the end.

In the end is an excellent game but it lacks the dept I need to be entertained for many hours.

Did I like it? Only for the first hours
I think you will like it if you:
- Are a xcom fan
- Like srpg

I rate my experience with a 6 out of 10.

Saturday, June 28, 2014

Bayonetta



Again an excellent action game from Platinum games, this time with the old Devil May Cry style but with its own personality.



Combat is simple but fastpaced, intense and challenging enough to not get repetitive. Plus it has a decent amount of customization, very similar to the Capcom game.

As usual the amount of content is low but to compensate the replay value is high.  The story is good enough though the main character behavior can turn off some people ^^.



Graphically looks okay while keeps the 60fps (thanks!), the enviroment is mediocre but there are some very cool enemy designs and special effects.

Did I like it? Yes
I think you will like it if you:
- Like action games

I rate my experience with an 8 out of 10.

Saturday, June 21, 2014

Vanquish

  

I hate shooters but love Platinum games, so I had to try it and I loved it.

Mainly because is a nice demonstration of how action games should be, challenging and fast paced action where the player can't abuse the care-bear mechanics like the cover system.



The development is very nice though the difficulty curve is a bit high at the beginning, but once learned it is very fullfilling. My complain about the Platinum mechanics is that when I want to play the game after a few months, I need to do the tutorial again because I forgot about how to play it properly.

The content is scarce but the replay value is high with many optional things to do and different difficulty modes.



As usual, the story is just an excuse for the gameplay and it doesn't hurt. Graphically is detailed but it looks a bit low resolution.

Did I like it? Yes
I think you will like it if you:
- Aren't scared of challenging games
- Like action games

I rate my experience with a 7.5 out of 10.

Wednesday, May 21, 2014

Child of Light



The combat system is turn based using the usual active time bar with a few tweaks, like being able to interrupt the oponent when he is casting an ability, which mades me think of an strategy that keeps me interrupting the enemy as many times as possible. It is really fun and challenging (in hard mode).



The exploration is around 2D scrolling scenarios, with many secrets to find, combats and puzzles to solve, it is very interesting and reminded me a lot to the old school 2d action rpg.

There's many playable characters each one with their own set of skills spread around a "talent tree". Though only 2 characters can be used in battle, the player can switch between them in battle at 0 cost, but at least the difficulty had me switch characters many times to avoid getting wiped.



On the customization side we also find some kind of crafting system, not very deep but giving many different choices that matter on the combat.

Graphically looks great with 2d layered backgrounds a la Rayman Origins style, music and voices are fine. The story is fun to follow and the script is really crazy, I loved it! The game is short but intense.

Did I like it? Yes!
I think you will like it if you:
- Don't hate turn based rpgs

I rate my experience with a 8.5 out of 10.

Wednesday, May 7, 2014

Dark Souls 2




I love Dark Souls because gives me a fun and balanced challenge, though this time I'm a bit disappointed because 2 things.

The first reason is because after beating Demon's and Dark Souls I'm getting used to the game style, so I know what to expect and many fightning tricks.



The second reason is that it seems easier overall, sometimes the bonfires are too close from eachother, trivializing the death penalty as I could return to the place I died in less than 5 minutes, so I didn't need to be as extra careful as in previous games.

I beat all the game in less than 40 hours without many troubles, I never found any road-block boss, just some area that was a pain in the ass to deal with as a tank, but I just slowly killed everything until they stopped spawning.



The story seems a bit light, but it's there for who wants to follow it and never interrupts the player who just wants action. Graphics doesn't look much better, I think I prefer Demon's Souls but don't really care much as the game is fun.

Did I like it? Yes.
You will like it if you:
- Want more Dark Souls pain
- Like challenging games

I rate my experience with a 8 out of 10.

Saturday, April 5, 2014

Nier


A modern action rpg, set in an "semi" open world with some rpg elements like quests, customization, shops, weapons, items, etc. Combat is real time, a bit more technical than the usual hack&slash but not too far from it.



Nier has a beautiful art design and awesome music. Some scenarios look really good while some others have poor detail. Character designs are okay.

The story is very entertaining and not that typical, probably it was the main reason why I keep going foward in this game.



The main problem I had is the game's difficulty: normal difficulty is too easy so combats get boring and plain, hard difficulty significantly increases enemy stats but everything is the same as normal but taking way long to defeat something, making the combats very repetitive and long, therefore boring again.

Did I like it? A bit boring
I think you will like it if you:
- Like action rpgs
- Have fun with easy combat

I rate my experience with a 5.5 out of 10.

Wednesday, March 26, 2014

Tales of Vesperia

Tales of Vesperia is the first "Tales of" I finished and the one I enjoyed the most, I suspect it is because everything was new to me.

I liked the plot, it is entertaining and well explained with many turn-overs, what surprised me most is the length because after 60 hours the plot was still going on and in a very intense way.



Characters are cool and I enjoyed their development, I didn't notice the irrealistic behavior than I'm experiencing the many "tales of" I played after this, maybe because it was my first time?

Encounters aren't random (thanks!) and the combat is "staged" real time action where the player controls one character and the Ai the other 3(?), sometimes acting a bit stupid but is doable and is addicting and fresh enough to not get repetitive after +70 hours. Customization and crafting are awesome too.



Graphically looks pretty, nice music, with lot of places to visit, collectibles and secrets to find, skits to view and big enviroments plus an explorable world map!

A long and addictive game very well produced, will I experience a "tales of" like this again? After seen Xillia I don't have many hopes.

Did I like it? A lot!
I think you will like it if you:
- Accept it won't get an english PS3 release
- Like jrpgs

I rate my experience with a 9 out of 10.

Saturday, March 22, 2014

Magna Carta 2



This is the game I played after finishing FFXIII for the first time, that means that I was so desperate to play a good jrpg that I think I "overenjoyed" Magna Carta 2.

Technicaly may seem a bit weak but I loved the combats, challenging and with lot of things like combos, special attacks and many other things that are discovered while advancing through the story.



Battles are a mix of tactical and real time action with many options on how to approach a combat, there are some unbalanced combats but it is fully enjoyable.

We can find the usual rpg elements too: character customization, equipment, towns, shops, etc. The exploration is very limited as scenarios are pretty straight-foward, but at least it is way better than FF13.



The story is entertaining enough, again it is a low budget production but I has been well polished.

Did I like it? Yes.
I think you will like it if you:
- Want to try a bit different jrpg

I rate my experience with a 7.5 out of 10.

Wednesday, March 19, 2014

Enchanted Arms


A correct rpg that has an okay story, nothing spectacular but with some nice events and weird characters.

Graphically is weird, there are parts of the game that use high detailed models and textures while other parts use low detailed ones. I like designs though, enviroments and cities are interesting, there isn't much exploration to do because the development is very linear but it is passable.



Encounters are random and combat is turn-based and uses a grid system similar to the first persona, where enemies and allies have their own grid. They are good and challenging though sometimes can get a bit repetitive due the lack of options.

Customization is okay, the main focus is on capturable Monsters that can be trained and used in combat. This is usually good but I found it pointless, I barely used them because the main characters are strongh enough - and I found myself trapped in a situation where I didn't level up one of the characters and I was on a battle with that character where I just couldn't win, so I had to start over :\.



Overall it is a fun and entertaining game.

Did I like it? Yes
I think you will like it if you:
- Aren't tired of jrpgs

I rate my experience with a 6.5 out of 10.

Saturday, March 15, 2014

Lightning Returns FFXIII



It's finally over! The whole story since XIII-2 it's a complete nonsense but I was happy to see it end. Characters feel really empty, like it had nothing to do with previous games. I really prefer to think that the story finished with the original ending (FFXIII).

The gameplay is the only thing that kept me going foward, combat is pretty interesting, it is played as an action rpg and the objective is find and use enemy weakness to get it staggered so it takes extra damage and offering various levels of staggering. The challenge is decent and I loved the last boss! It really made me nervous, like the old times ^^.



The game has many customization options, dresses, weapons and shield that gives Lightning different appearance, active and passive skills, and crafting that involves creating new skills (weapon and shield crafting isn't available in the first playthrough :\). That bad thing is that in 2 hours I already had found a good setup and aside from leveling up my skills, I didn't change anything until 40 hours later to deal with the last boss.

The world isn't really big but it's very open and really incentivates the exploration and quest completion, I loved that. The story development is very open, I appreciated the feeling of freedom while progressing through the main quests. Also there's a very well played time restriction that instead of making me rush around, it made me plan and organize my progression while taking my usual pace.



Visually I like the character detail but hate the enviroment textures, they look really poor, like a low budget game. Music is good but doens't have any emotive new tunes. The replay value is high as it offers many new things on the 2nd run.

Did I like it? Yes
I think you will like it if you:
- Want to know more after FFXIII-2
- Like action rpgs

I rate my experience with a 7 out of 10.

Wednesday, March 12, 2014

Hunted Demon's Forge

As many people say, this is a medieval Gears of War.


It's a great game for people who want fast action, there's lots of combat with a few rpg elements like different weapons, stats, skills, customization, etc. Exploration is nearly null, just a few hidden places to find, I think this is not a bad thing because this way the pace doesn't get interrupted.

The best thing here is the cooperative multiplayer, I loved it on gears of war and I love it here, the fast pace and good challenge makes an intense and fun experience when played with friends.



The combat is real time action, not mindless hack&slash but is not very technical either. The player can choose between 2 characters offering a different play style, one focused on ranged and the other on melee, plus a few magics and skills. Both characters always participate on the game so the other character will be controlled by the AI or by a second player.

Graphically looks okay enough, it doesn't hurt. It isn't not very long but at least the 2 characters have a different play style so it doesn't get too repetitive.

Did I like it? Yes.
I think you will like it if you:
- Are looking for action
- Don't hate the medieval setup
- Are going to play on cooperative

I rate my experience with a 6.5 out of 10.