It felt like Dragon Age 2 all over again:
- Simple combat: spam all the abilities when they're available. On hard mode I just had to hit enemies longer, the AI script remains the same. There's a "pause mode" to establish battle tactics that is told necessary for the hardest difficulty, but I don't think that's needed to outsmart the enemies but to survive longer while the damage sponges are up. An rpg without healers is always suspicious.
- UPS/Fedex quests: check.
- Lot's of characters to intimate with tons of dialog lines. It's always nice to know more about them, seeing two male dwarves having sex not so much but diversity is apreciated.
- Fake choices: You let that guy become the king? Watch him appear, say his line ending with Outcome A. You didn't let him become king? Watch another appear, say his line ending with Outcome A. It didn't matter at all, only words change, same enemies, same objectives, same outcome = linear game with "open world" makeup.
- Character progression: Once you know what you want to be, the progression is very linear. At least the character classes have different playstyles.
The story starts nice but very forcedly tries to put everying from the last two games there, I think it would have been better as a new story in the same world.
What did I like then? Exploring. The beautiful graphics and nice scenario design make a very pleasant experience. I never cared about my characters nor the story, I just wanted to explore everything, collect rare materials, find new animals, dragons, decent puzzles and hidden places.
Did I like it? For some part yes.
I think you will like it if you:
- Like bioware games
- Like wrpgs
I rate my experience with a 7 out of 10.
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