This is the first tactical rpg I played so I have very good memories from it.
The first thing I remember is the Yoshitaka Amano design, that's a win for me, I love how it averts from the usual anime style.
The combat reminds a lot to Fire Emblem and Final Fantasy Tactics, turn based, using single units on a grid with the usual rock-paper-scissors system, but I think Kartia is way easier (which is good for newcomers). Of course it has its own original features.
Spells and equipment are obtained via crafting, as also are the different types of troops than can be summoned to help on combat. They're called Phantoms and are the main feature of the game (to me) as they add some nice variety to the combats.
Story is divided in 2 scenarios one for each character and it's kinda interesting how it evolves, maybe I wouldn't like it much nowadays but back then I really enjoyed it.
Did I like it? Yes
I think you will like it if you:
- Aren't tired of tactical rpgs
I rate my experience with a 7 out of 10.
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