Showing posts with label ps4. Show all posts
Showing posts with label ps4. Show all posts

Saturday, September 19, 2015

Bastion



I played it after Transistor, so the way of telling the story didn't surprise me and I cared little about it. Thankfully the pace is very good and the story sections aren't very intrusive.

The game plays like an old school action rpg, where the character levels up and can improve it's equipment, actually for me the fun was about increasing the difficulty and trying different equipment setups to overcome the challenge.



Bastion isn't very long and it includes a few interesting challenges and extra modes. I did 100% in two days which I guess it's okay for the price. The music is very nice and visually is very well detailed, though in some ocassions is too bright for my eyes.



Did I like it? Yes.
I think you will like it if you:
- Want a light oldschool arpg

I rate my experience with a 5.5 out of 10.

Saturday, September 5, 2015

The Wolf Among Us



I started this game after falling in love with Life Is Strange, so I was looking for more of this kind:

It's dialog heavy game with interesting characters and stories in a very extravagant world. I really loved the setup.


The main story is very interesting though there are some usual cheap-telltale moments just for the drama. And I'm not happy with the ending at all.

There also is some exploration to do very similar to the "point & click" adventures but there are no part of puzzles, it's only for the immersion.



And then there are the QTE events, no thanks, Life is Strange demonstrated that this is not needed.

Did I like it? Yes.
I think you will like it if you:
- Want to hear a story

I rate my experience with a 6.5 out of 10.

Saturday, July 11, 2015

Grand Theft Auto 5


I definitelly don't like the Grand Theft Auto saga anymore.

I started with IV and I'm feeling the same way with V, the world is awesome and Rockstar puts a lot of attention on all the details, I even have a cinema to watch original (short) movies!



The characters are very unique and well developed too, but the big bad thing for me is the progression through the story because I found most of the missions very boring, I was driving for most of the mission length where nothing exciting happened, this kills the pace for me. The only missions I really loved where the heists and there are very few of them and I still hated the preparation missions (more driving...)



So no more GTA for me, I have more fun playing Sleeping Dogs and Saints Row games.

For the trolls: I did finish the game and all the optional events/missions (took me 10 hours per character).

Did I like it? I liked some characters and exploring the world, but not the "main game".
I think you will like it if you:
- Aren't tired of the GTA formula.

I rate my experience with a 4.5 out of 10.

Saturday, June 13, 2015

Bloodborne

Bloodborne is a new game made by From Software based on "Dark Souls gameplay", with a few tweaks. Here is my review whining.

The combat is faster and more hectic, forcing you to be more agressive and dodging instead of blocking. I always played the Souls games with a medium shield but it didn't take me much to get used to dodge, it feels pretty natural. I had more problems with being agressive and taking the iniciative, but It stopped when I learned my weapon's swings and how the "stuns" worked.

The weapons now transform and it's pretty cool but it is not much different from the switching from 1 hand to 2 hand in Dark Souls. Also there aren't many weapons, so the progression isn't made like the usual rpgs where you find a more powerful weapon every few hours, instead they offer really different play styles and it's up to the player to become accustomed to one and stick with it.



The difficulty, I've come to the conclusion that it isn't very balanced, because:

- On my first playthrough, I played at my normal pace and I found that the game was a bit easy. Only blood-starved beast gave problems, I killed the rest of bosses on first try. Then I started NG+ which I beaten quickly and without problems. Now I'm on NG++ and don't have many problems either. I'm sure it was not due the AI bug because I kept moving the PS4 from one room to another, shutting the power in the process.

- Then I've started a new game from scratch, I played at a higher pace and I had a lot of trouble beating any boss, they kept one-shotting me all the time and I wasn't really that underleveled plus I went straight to find and upgrade my favorite weapon and leveling the correct stats and my insight was always low. I couldn't believe that I was having a harder time than playing NG+ and NG++... maybe it's a bug.

The levels are visually stunning buta bit confusing, it took me 2 playthroughs to get used to some levels. I find it hard to orientate when parts/decoration of the level look very similar, I had the same problem with Lords of the Fallen.



And my last complain is that the game is a bit short, my first play took 17 hours where I only left one boss to kill, my second playthrough took me 12 hours, where I killed everything and got the Platinum Trophy. For comparison's sake: DeS took me 24h+15h, DaS 34h+29h, DaS2 36h+42h (first play without the dlc, second play with all the dlc)

I complain a lot but the game still is very fun to play, I prefer Bloodborne over any other modern game.

Did I like it? Yes, but in some aspects less than other Souls games
I think you will like it if you:
- Like challenges

I rate my experience with an 8 out of 10

Saturday, May 2, 2015

Driveclub



This is one of the best arcade racing games I've ever played.

The controls may be a bit tight at first, but the learning curve is excellent, giving an strong sense of progression through the events. And even that the controls are very arcade, the game has a penalty system which makes you try to drive correctly by penalizing tricks like car raming or hitting walls at high speed to reposition the car through a curve.



The events also contribute to the sense of progression, they are really challenging and events that seemed impossible at first, they slowly become doable as you get used to control the cars and learn driving tricks. There are 3 kinds of events: race, timelap and drifting. At first drifting events seemed the hardest ones until I learned how to drift, timelap are definitely the hardest ones now.

Graphically the game is really beautiful, he illumination is really realisting specially while raining and snowing. Music is not very good on menus, and there's no music while racing but I strangely didn't notice until a friend pointed it out.



About the online mode, I've tried a few challenges but I'm an average driver and see to motivation on what the online modes offers me, I prefer to play the offline events because the difficulty is very adjusted to my skills.

This game is extremelly fun, I apreciate it not being "open world" because I don't like roaming around, on an arcade game I just want quick-plays. Also it's a shame that this game released the way it did and gained many negative reviews because it affected a lot to its sales and the possibility of a sequel.

Did I like it? Yes!
I think you will like it if you:
- Like arcade racers

I rate my experience with a 8.5 out of 10.

Saturday, March 21, 2015

Destiny



Pew pew pew oh nice view pew pew dance pew pew planets pew palette swap pew pew

pew pew die fallen pew pew die cabal pew pew die vex pew pew die hive pew die reaper?

pew the darkness pew pew the traveler pew pew the happening pew don't care pew pew

pew pew pew pew die guardians pew pew pew pew pew

pew pew I'm not doing anymore of these missions pew


Objective Complete.

Did I enjoy it? I had fun shooting things.
I think you will like it if you:
- Like Shooters
- Don't mind paying for content on a (purposely) content-lacking game

I rate my experience with a 5 out of 10.

Saturday, March 7, 2015

Dragon Age Inquisition


It felt like Dragon Age 2 all over again:

- Simple combat: spam all the abilities when they're available. On hard mode I just had to hit enemies longer, the AI script remains the same. There's a "pause mode" to establish battle tactics that is told necessary for the hardest difficulty, but I don't think that's needed to outsmart the enemies but to survive longer while the damage sponges are up. An rpg without healers is always suspicious.



- UPS/Fedex quests: check.

- Lot's of characters to intimate with tons of dialog lines. It's always nice to know more about them, seeing two male dwarves having sex not so much but diversity is apreciated.

- Fake choices: You let that guy become the king? Watch him appear, say his line ending with Outcome A. You didn't let him become king? Watch another appear, say his line ending with Outcome A. It didn't matter at all, only words change, same enemies, same objectives, same outcome = linear game with "open world" makeup.

- Character progression: Once you know what you want to be, the progression is very linear. At least the character classes have different playstyles.

The story starts nice but very forcedly tries to put everying from the last two games there, I think it would have been better as a new story in the same world.



What did I like then? Exploring. The beautiful graphics and nice scenario design make a very pleasant experience. I never cared about my characters nor the story, I just wanted to explore everything, collect rare materials, find new animals, dragons, decent puzzles and hidden places.

Did I like it? For some part yes.
I think you will like it if you:
- Like bioware games
- Like wrpgs

I rate my experience with a 7 out of 10.

Saturday, February 21, 2015

Middle Earth: Shadow of Mordor


The only fun I have in these games is the recollecting part, I like exploring and getting all the "hidden" items, but it's starting to get boring because it's always the same with little reward, and in this case very bland enviroments.



The game itself is super easy, I'm an orc killing machine that dominates climbing, magic, bow, sword and stealth, surrounded by idiotic orcs who forget about me having stabbed them by just jumping a wall or crossing a corner. The new abilities learned through the game only make it easier.

Graphically looks fine, the orc textures are pretty but the enviroments are not very good, the detail is low and not very inspired. Mordor can look better and nasty than that.



The so hyped nemesis system where orcs level up is... bullshit, I kill or let live the orcs that the game tells me to and I can't choose otherwise, what's the orc name and his hobbies barely matters.

I liked one part of the story: the one that doesn't have anything to do with the protagonist and have more to do with the Middle Earth. The game took me 17 hours to 100%.

Did I like it? Only because of the lore and recolleting things like a slave.
I think you will like it if you:
- Like Assassin's Creed or Recollector Simulator
- Like Middle Earth

I rate my experience with a 5 out of 10.

Saturday, February 14, 2015

Lords of the Fallen



A good and short action rpg, with many lacks but with a better combat system than many wrpgs.

The combat system is like a light/less static version of Dark Souls, it's not better but the difference is apreciated. The gameplay gets very repetitive, but I think it's due the lack of different enemy types and their AI being a bit soft and predictable. Boss fights have the same problem, they are fun at first but gets tiring when you have killed 4 of them.



Another problem I found is that the level design is confusing, not because it is bad but because the places are too similar,  got the "i've been here before feeling" quite a few times as it's all "snow and stone". Also the main world is really small taking around 12 hours to finish the main quest and many sidequests.

The customization is okay, weapons are armors are nice looking tough there aren't many of them, there's also some light crafting/enchanting options.



A cool feature is the experience gained in battle, if you don't spend it you keep gaining a experience bonus multiplier for each kill, at the risk that if you die you leave all that experience on the floor which slowly dissapear with time, so you need to get back quick! The player can choose to spend this experience to increase the stats or gain new magic spells.

Visually looks good though as I mentioned before, everything looks too similar. Music and sound effects are correct and so is the story, I don't mind this too much as I like these games for the gameplay.

Did I like it? Not bad.
I think you will like it if you:
- Liked Dark Souls
- Don't expect Dark Souls quality

I rate my experience with a 6.5 out of 10.

Saturday, January 17, 2015

Bound by Flame

An usual western action rpg.

Boring story but at least there are 2 well defined paths and companions you can ****, kinda Dragon Age copy&paste.

The combat as always is real time button mashing, there are 3 different play styles with their own skill tree to choose from and which can be switched at any time, warrior, mage and rogue. I never found any reason to switch between them therefore I beat the entire game as a rogue and just 2 buttons: attack and dodge.



Customization also includes a few different armors and weapons which can be improved with materials found by exploring or killing monsters, I maybe changed my equipment 3 times on the entire game.

There are like 3 nice looking scenarios (swamp, iceland and castle), not very big and with a lot of backtracking, specially if you intend to complete the side quests.



I think the game does nothing very wrong and is actually fun, it just too short and lacks depth. It took me like 9 hours to beat the game with many side quests done, companions banged and the rogue skill tree completed.

Did I like it? I had (short) fun
I think you will like it if you:
- Want a simple action rpg.
- Your PS4 is starving. (my case)

I rate my experience with a 5.5 out of 10.

Wednesday, May 21, 2014

Child of Light



The combat system is turn based using the usual active time bar with a few tweaks, like being able to interrupt the oponent when he is casting an ability, which mades me think of an strategy that keeps me interrupting the enemy as many times as possible. It is really fun and challenging (in hard mode).



The exploration is around 2D scrolling scenarios, with many secrets to find, combats and puzzles to solve, it is very interesting and reminded me a lot to the old school 2d action rpg.

There's many playable characters each one with their own set of skills spread around a "talent tree". Though only 2 characters can be used in battle, the player can switch between them in battle at 0 cost, but at least the difficulty had me switch characters many times to avoid getting wiped.



On the customization side we also find some kind of crafting system, not very deep but giving many different choices that matter on the combat.

Graphically looks great with 2d layered backgrounds a la Rayman Origins style, music and voices are fine. The story is fun to follow and the script is really crazy, I loved it! The game is short but intense.

Did I like it? Yes!
I think you will like it if you:
- Don't hate turn based rpgs

I rate my experience with a 8.5 out of 10.