Saturday, September 27, 2014

Final Fantasy XII


I tried hard to like this game, but I can't.

The combat system looks diferent than usual, I guess it's because there's no random encounters, but the execution is basically the same active time battle again with a few differences, like the mmo's "agro" system where enemies target a determined ally based on a few parameters.



While the player controls one character, he can command the others but also rely on a programmable IA called Gambit. Those allow the ia to make actions based on conditions, like if the leader gets below 50% hp then heal him. This is good but the problem is that gambits are found through the game, I think this is a bit lame because most of the basic orders are unlocked at the beginning making the game even more boring because I had to keep ordering them what to do for many hours.

My problem with the combat system is that it got very repetitive and after 14 hours I was just rushing through endless and simplistic enviroments populated by 3 or 4 types of enemies.



The story and characters aren't bad, I think it's the only reason that kept me going until the end, but I think It wasn't worth it.

I didn't like the customization either, every character has the same choices which the only choices are if to become a mage, rogue, warrior, etc. but inside those classes there's nothing else to choose from.

Did I like it? Nope.
I think you will like it:
- Don't mind the repetitiveness
- Have fun exploring endless straightfoward dungeons

I rate my experience with a 4.5 out of 10.

Saturday, September 20, 2014

Beyond: Two Souls


Another interactive movie form the creator of Heavy Rain.

This one starts excellent; I found that the main character is very interesting and I wanted to know more about Jodie and her special powers.



Despite the story is explained in a very weird order of events, It managed to keep my interest for around 75% of the game, but 2 things killed the game for me:

1. The Side stories: a few but long stories that I found unrelated to the main story, there are just some random events that happened to the main character during her life.

2. The final episode: It felt just like another side story, I really wasn't moved by it or its ending.



The gameplay is just about move the joystick a bit or push this button and sometimes the action scenes are unintuitive, I preferred the QTE from Heavy Rain because.

Graphically is really impressive, it has a very realistic design and the best attention to detail and illumination that I've ever seen. Models look and act very realistically too, the music is okay, voices and sounds are excellent.

Did I like it? Kinda.
I think you will like it if you:
- Played and liked Heavy Rain

I rate my experience with a 6 out of 10.

Saturday, September 13, 2014

XCOM Enemy Unknown



To me this Xcom started really great, with premises of a deep strategic turn based rpg.

The player can control up to 6 characters, with a few interesting classes and abilities to choose from that gives many ways to approach a battle. Battles are fully turn based: player moves their characters and after this the enemy does his movements. Movement is limited but not grid based, also relies a lot on the usual cover system, maybe it's like a slow paced Rainbow Six?

Battles aren't very long and usually are just about killing everything in sight, it's fun and kind of challenging, sometimes a but unfair like enemies poping right behind my characters.



The customization, aside from the character classes there are weapons, equipment, some kind of crafting and many ways to improve the main base which give many bonuses and a few other things to do.

The problem here is that after 8 hours I already had everything under control, I got overpowered weapons, my classes were at maximum level, my sniper was a killing machine and battles had nothing else to offer and started to get very very repetitive. So I ended up bored and rushed to watch the end.

In the end is an excellent game but it lacks the dept I need to be entertained for many hours.

Did I like it? Only for the first hours
I think you will like it if you:
- Are a xcom fan
- Like srpg

I rate my experience with a 6 out of 10.

Saturday, September 6, 2014

Final Fantasy Legend III


This game belong to the SaGa series and  actually starts very good with the common rpg elements: exploration, world map, random encounters, turn based battles, towns, equipment, heroes, but lacking soul.

The enviroment doesn't look bad either, but the battle screen is very poor, with zero detail, just the menus and sprites.



Combat is the usual turn based system, challenging enough but it gets boring and repetitive where the lack of development and dungeon design helps to get tired too.

Customization is a bit weird, aside from the usual equipment  we can use some of the items dropped from the enemies to evolve the characters class, this isn't a bad idea but it is implemented in a confusing way where without a guide I was completely lost.


The story is okay, tries to be epic but fails because of the bad pacing, the player will spend too much time wandering around and defeating the monsters rather than following the story or dialogs.

So after a few hours the game has nothing else to show and starts getting very heavy. If this game had less grinding and repetitiveness and a good story development the game would have been way more fun to play.

Did I like it? No.
I think you will like it if you:
- Desperate to play old jrpgs?

- I rate my experience with a 3.5 out of 10.