Thursday, December 19, 2013

The Last Story




This is a nice try to establish a "new" way for the jrpg genre. I say "new" because it kinda reminds me to FFIV, in both games the story develops at a pretty fast pace where a lot of things happen very quickly and with no fillers, giving a short but intense experience.

The bad side is that the exploration is very little and limited, luckly the main city is big enough and there are many optional things to do (which I didn't do).



The combat is real time, player controls one character and can give orders to the rest. Encounters aren't random and they're kinda scripted and tries to give some strategic component to the battles but it ends up being a bit chaotic, most of times just rushing foward gave me the best outcome. Still it's fun to play.
 Customization is weapon-based, I didn't have much fun here. There's also a lot of visual customization that some people seem to apreciate but in the end doens't affect to the gameplay.



The story is okay but nothing new; there is a chosen one and a princess again. Thankfully characters have that "Sakaguchi" spirit that makes them very likeable, that saved the game to me. Music is good enough but not outstanding as usual and graphically the city and characters look beautiful, dungeons not so much.

Finally the simple multiplayer is good for a quick cooperative or competitive match.

Did I like it? Yes.
I think you will like it if you:
- Like action rpg

I rate my experience with a 7.5 out of 10.

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