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On one side I'm very happy about this game because it has my favorite character customization: the Job system, allowing the player to choose the character classes and combine some of their skills to make powerful and/or original combinations.
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Combats are random and turn based, where aside from the usual attack/magic/item commands the player has many mechanics to use like:
- Summoning streetpass friends to do an attack, this can break some combats as a powerful ally can one shot bosses. I try to not use it.
- Sleep points: Points gained by having the console on sleep, this can be used to pause the action and allows the player to get an immediate extra turn for one character.
- Brave/Default: the main mechanic which allows to spend up to 3 extra turns (Brave) which will cause the character to be unable to act until the extra turn counter reaches 1 again. And Default which allows the character to skip one turn, increasing the extra turn counter and reducing the damage taken.
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Also we get a nice and explorable world map with plenty of places to visit, the music is very nice and graphically the scenarios look pretty.
On the other side I hate the character models, they look very childish and so are their behaviors, this is a very common thing on the actual jrpgs which in my opinion downplays the game making the story less serious and transcendental.
In the end is a very nice jrpg but it lacks a lot on the plot and character development. Still, thank you Nintendo(or Square?) for bringing these games here.
Did I like it? Yes, I love the job system
I think you will like it if you?
- Like jrpg
I rate my experience with a 8 out of 10.
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